Skip navigation
Please use this identifier to cite or link to this item: https://libeldoc.bsuir.by/handle/123456789/37932
Full metadata record
DC FieldValueLanguage
dc.contributor.authorBolibok, O. V.-
dc.contributor.authorShirokopetleva, M. S.-
dc.date.accessioned2019-12-24T11:41:14Z-
dc.date.available2019-12-24T11:41:14Z-
dc.date.issued2019-
dc.identifier.citationBolibok, O. V. Elements of gamification in distance and blended learning for boolean algebra course / O. V. Bolibok, M. S. Shirokopetleva // Дистанционное обучение – образовательная среда XXI века : материалы XI Международной научно-методической конференции, Минск, 12-13 декабря 2019 г. / редкол.: В. А. Прытков [и др.]. – Минск : БГУИР, 2019. – C. 363.ru_RU
dc.identifier.urihttps://libeldoc.bsuir.by/handle/123456789/37932-
dc.description.abstractThe issues of using augmented reality when studying a course of Boolean algebra are considered to increase students’ interest.ru_RU
dc.language.isoenru_RU
dc.publisherБГУИРru_RU
dc.subjectматериалы конференцийru_RU
dc.subjectLogic Boardru_RU
dc.subjectelements of gamification-
dc.titleElements of gamification in distance and blended learning for Boolean algebra courseru_RU
dc.typeСтатьяru_RU
Appears in Collections:Дистанционное обучение - образовательная среда XXI века (2019)

Files in This Item:
File Description SizeFormat 
Bolibok_Elements.pdf253.86 kBAdobe PDFView/Open
Show simple item record Google Scholar

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.