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Please use this identifier to cite or link to this item: https://libeldoc.bsuir.by/handle/123456789/43942
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dc.contributor.authorProtsko, M. A.-
dc.date.accessioned2021-06-08T06:54:46Z-
dc.date.available2021-06-08T06:54:46Z-
dc.date.issued2021-
dc.identifier.citationProtsko, M. A. Artifical intelligence in video games / M. A. Protsko // Проблемы экономики и информационных технологий : сборник тезисов и статей докладов 57-ой научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 19-21 апреля 2021 г. / Белорусский государственный университет информатики и радиоэлектроники. – Минск, 2021. – С. 334–335.ru_RU
dc.identifier.urihttps://libeldoc.bsuir.by/handle/123456789/43942-
dc.description.abstractMany IT companies in search of prosperity have chosen a game development industry. Obviously, developers are interested in the best way to fasten and optimize their work. Here the artificial Intelligence enters the stage. It helps minimize monotonous human labor, gathers information and notices details others would simply forget to invent. In result, usage of AI will increase the quality of gaming, drastically changing development process and price.ru_RU
dc.language.isoenru_RU
dc.publisherБГУИРru_RU
dc.subjectматериалы конференцийru_RU
dc.subjectartificial intelligenceru_RU
dc.subjectartificial general intelligenceru_RU
dc.titleArtifical intelligence in video gamesru_RU
dc.typeСтатьяru_RU
Appears in Collections:Проблемы экономики и информационных технологий : материалы 57-й научной конференции аспирантов, магистрантов и студентов (2021)

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