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Please use this identifier to cite or link to this item: https://libeldoc.bsuir.by/handle/123456789/31738
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dc.contributor.authorБакунова, О. М.-
dc.contributor.authorБакунов, А. М.-
dc.contributor.authorКалитеня, И. Л.-
dc.contributor.authorБухта, Д. В.-
dc.contributor.authorПетрик, А. И.-
dc.contributor.authorЛобковская, В. В.-
dc.date.accessioned2018-06-01T09:00:34Z-
dc.date.available2018-06-01T09:00:34Z-
dc.date.issued2018-
dc.identifier.citationГенерация текстур с использованием свёрточных нейронных сетей / О. М. Бакунова и другие // Web of Scholar. – 2018. - 4(22), Vol.1. - Pp. 16 – 18.ru_RU
dc.identifier.urihttps://libeldoc.bsuir.by/handle/123456789/31738-
dc.description.abstractNowadays textures are used in a wide range of tasks such as games or environment emulation software. However, creation of detailed textures is time-consuming. In such cases automatical means of texture synthesize could be used. Here we introduce an approach to synthesize textures based on feature representation of an original image in convolution neural network which takes into account the complex data dependency. An important aspect of the proposed approach is that, if we change a white noise image on the start of a texture synthesize process, the corresponding appearance of the generated textures will also be changed.ru_RU
dc.language.isoruru_RU
dc.publisherScientific Educational Center Warsawru_RU
dc.subjectпубликации ученыхru_RU
dc.subjecttexture synthesisru_RU
dc.subjectconvolutionru_RU
dc.subjectneural networkru_RU
dc.subjectgram matrixru_RU
dc.titleГенерация текстур с использованием свёрточных нейронных сетейru_RU
dc.typeСтатьяru_RU
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