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Please use this identifier to cite or link to this item: https://libeldoc.bsuir.by/handle/123456789/34285
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dc.contributor.authorБакунов, А. М.-
dc.contributor.authorКалитеня, И. Л.-
dc.contributor.authorДворецкий, А. С.-
dc.contributor.authorМартыненко, И. О.-
dc.contributor.authorГимик, В. О.-
dc.date.accessioned2019-01-24T10:57:42Z-
dc.date.available2019-01-24T10:57:42Z-
dc.date.issued2018-
dc.identifier.citationПрименение unreal engine в разработке игр / А. М. Бакунов [и др.] // Web of Scholar. – 2018. - 6(24), Vol.1. - Pp. 26 – 28. - doi.org/10.31435/rsglobal_wos/12062018/5736.ru_RU
dc.identifier.urihttps://libeldoc.bsuir.by/handle/123456789/34285-
dc.description.abstractCurrently, the development of computer games involved not only large companies or development teams. Now the development of the game can be engaged in only one or two people, with the proper level of skills and good tools. But if large companies often use their own development when developing games, then small groups of developers use readymade solutions and tools. One such tool is the Unreal engine.ru_RU
dc.language.isoruru_RU
dc.publisherScientific Educational Center Warsawru_RU
dc.subjectпубликации ученыхru_RU
dc.subjectunreal engineru_RU
dc.subjectgame developmentru_RU
dc.subjectdevelopment kitru_RU
dc.subjectgameru_RU
dc.subjectapplicationru_RU
dc.titleПрименение unreal engine в разработке игрru_RU
dc.typeСтатьяru_RU
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