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Please use this identifier to cite or link to this item: https://libeldoc.bsuir.by/handle/123456789/39686
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dc.contributor.authorMartysiuk, V. V.-
dc.date.accessioned2020-09-02T07:09:53Z-
dc.date.available2020-09-02T07:09:53Z-
dc.date.issued2020-
dc.identifier.citationMartysiuk, V. V. «Tetris generation». The history of game development on cis territory / V. V. Martysiuk // Проблемы экономики и информационных технологий: сборник тезисов докладов 56-ой научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 18 – 20 мая 2020 г. / Белорусский государственный университет информатики и радиоэлектроники. – Минск, 2020. – С. 169 – 170.ru_RU
dc.identifier.urihttps://libeldoc.bsuir.by/handle/123456789/39686-
dc.description.abstractIt is not a secret, that the game industry is one of the fastest growing spheres of the business of entertainment. It is highly important before the beginning of your project creation to understand if your product is successful or not. That is why it is a key point to analyze the development of industry. Indeed, the history of the game development is relevant for studying, because it also illustrates ways of a huge industry evolution, which tends to change.ru_RU
dc.language.isoenru_RU
dc.publisherБГУИРru_RU
dc.subjectматериалы конференцийru_RU
dc.subjectgame developmentru_RU
dc.subjectthe game industryru_RU
dc.title«Tetris generation». The history of game development on cis territoryru_RU
dc.typeСтатьяru_RU
Appears in Collections:Проблемы экономики и информационных технологий : материалы 56-й научной конференции аспирантов, магистрантов и студентов (2020)

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