| DC Field | Value | Language |
| dc.contributor.author | Antonovich, E. A. | - |
| dc.contributor.author | Efremov, A. Y. | - |
| dc.coverage.spatial | Минск | en_US |
| dc.date.accessioned | 2026-07-16T08:15:32Z | - |
| dc.date.available | 2026-07-16T08:15:32Z | - |
| dc.date.issued | 2026 | - |
| dc.identifier.citation | Antonovich, E. A. Using videogames for military training / Е. А. Antonovich, A. Y. Efremov // Электронные системы и технологии : сборник материалов 62-й научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 13–17 апреля 2026 г. / Белорусский государственный университет информатики и радиоэлектроники ; редкол.: П. В. Камлач [и др.]. – Минск, 2026. – С. 1049–1050. | en_US |
| dc.identifier.uri | https://libeldoc.bsuir.by/handle/123456789/64677 | - |
| dc.description.abstract | This article examines the potential of using video games for military training. In the context of modern technological development and the transformation of armed conflicts, the integration of innovative approaches is becoming necessary. The paper considers specific methods and techniques for integrating video game technologies into the combat training of soldiers. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | БГУИР | en_US |
| dc.subject | материалы конференций | en_US |
| dc.subject | military training | en_US |
| dc.subject | military simulators | en_US |
| dc.subject | computer games | en_US |
| dc.subject | military training | en_US |
| dc.subject | tactical simulations | en_US |
| dc.title | Using videogames for military training | en_US |
| dc.type | Article | en_US |
| Appears in Collections: | Электронные системы и технологии : материалы 62-й конференции аспирантов, магистрантов и студентов (2026)
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