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Please use this identifier to cite or link to this item: https://libeldoc.bsuir.by/handle/123456789/64677
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dc.contributor.authorAntonovich, E. A.-
dc.contributor.authorEfremov, A. Y.-
dc.coverage.spatialМинскen_US
dc.date.accessioned2026-07-16T08:15:32Z-
dc.date.available2026-07-16T08:15:32Z-
dc.date.issued2026-
dc.identifier.citationAntonovich, E. A. Using videogames for military training / Е. А. Antonovich, A. Y. Efremov // Электронные системы и технологии : сборник материалов 62-й научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 13–17 апреля 2026 г. / Белорусский государственный университет информатики и радиоэлектроники ; редкол.: П. В. Камлач [и др.]. – Минск, 2026. – С. 1049–1050.en_US
dc.identifier.urihttps://libeldoc.bsuir.by/handle/123456789/64677-
dc.description.abstractThis article examines the potential of using video games for military training. In the context of modern technological development and the transformation of armed conflicts, the integration of innovative approaches is becoming necessary. The paper considers specific methods and techniques for integrating video game technologies into the combat training of soldiers.en_US
dc.language.isoenen_US
dc.publisherБГУИРen_US
dc.subjectматериалы конференцийen_US
dc.subjectmilitary trainingen_US
dc.subjectmilitary simulatorsen_US
dc.subjectcomputer gamesen_US
dc.subjectmilitary trainingen_US
dc.subjecttactical simulationsen_US
dc.titleUsing videogames for military trainingen_US
dc.typeArticleen_US
Appears in Collections:Электронные системы и технологии : материалы 62-й конференции аспирантов, магистрантов и студентов (2026)

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