DC Field | Value | Language |
dc.contributor.author | Melnikava, D. V. | - |
dc.contributor.author | Ponyatov, A. A. | - |
dc.date.accessioned | 2021-06-07T13:23:06Z | - |
dc.date.available | 2021-06-07T13:23:06Z | - |
dc.date.issued | 2021 | - |
dc.identifier.citation | Melnikava, D. V. AR/VR technology in gaming industry / D. V. Melnikava, A. A. Ponyatov // Проблемы экономики и информационных технологий : сборник тезисов и статей докладов 57-ой научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 19-21 апреля 2021 г. / Белорусский государственный университет информатики и радиоэлектроники. – Минск, 2021. – С. 320–322. | ru_RU |
dc.identifier.uri | https://libeldoc.bsuir.by/handle/123456789/43933 | - |
dc.description.abstract | AR/VR technology is a relatively new phenomenon in gaming. Augmented reality creates artificial things in real environment, while virtual reality creates an artificial environment to inhabit. To use AR technology only smartphone is needed. In comparison VR gaming demands a head-mounted display, gaming controls, and motion capture system. Gaming suits bring VR gaming to a new level, as they engage the whole body. 3D graphics, captive experience, real-time interactions and positive impact on a lifestyle are the reasons why VR and AR are the future of gaming industry. | ru_RU |
dc.language.iso | en | ru_RU |
dc.publisher | БГУИР | ru_RU |
dc.subject | материалы конференций | ru_RU |
dc.subject | augmented reality | ru_RU |
dc.subject | virtual reality | ru_RU |
dc.subject | 3D graphics | ru_RU |
dc.title | AR/VR technology in gaming industry | ru_RU |
dc.type | Статья | ru_RU |
Appears in Collections: | Проблемы экономики и информационных технологий : материалы 57-й научной конференции аспирантов, магистрантов и студентов (2021)
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