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Please use this identifier to cite or link to this item: https://libeldoc.bsuir.by/handle/123456789/43933
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dc.contributor.authorMelnikava, D. V.-
dc.contributor.authorPonyatov, A. A.-
dc.date.accessioned2021-06-07T13:23:06Z-
dc.date.available2021-06-07T13:23:06Z-
dc.date.issued2021-
dc.identifier.citationMelnikava, D. V. AR/VR technology in gaming industry / D. V. Melnikava, A. A. Ponyatov // Проблемы экономики и информационных технологий : сборник тезисов и статей докладов 57-ой научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 19-21 апреля 2021 г. / Белорусский государственный университет информатики и радиоэлектроники. – Минск, 2021. – С. 320–322.ru_RU
dc.identifier.urihttps://libeldoc.bsuir.by/handle/123456789/43933-
dc.description.abstractAR/VR technology is a relatively new phenomenon in gaming. Augmented reality creates artificial things in real environment, while virtual reality creates an artificial environment to inhabit. To use AR technology only smartphone is needed. In comparison VR gaming demands a head-mounted display, gaming controls, and motion capture system. Gaming suits bring VR gaming to a new level, as they engage the whole body. 3D graphics, captive experience, real-time interactions and positive impact on a lifestyle are the reasons why VR and AR are the future of gaming industry.ru_RU
dc.language.isoenru_RU
dc.publisherБГУИРru_RU
dc.subjectматериалы конференцийru_RU
dc.subjectaugmented realityru_RU
dc.subjectvirtual realityru_RU
dc.subject3D graphicsru_RU
dc.titleAR/VR technology in gaming industryru_RU
dc.typeСтатьяru_RU
Appears in Collections:Проблемы экономики и информационных технологий : материалы 57-й научной конференции аспирантов, магистрантов и студентов (2021)

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