DC Field | Value | Language |
dc.contributor.author | Protsko, M. A. | - |
dc.date.accessioned | 2021-06-08T06:54:46Z | - |
dc.date.available | 2021-06-08T06:54:46Z | - |
dc.date.issued | 2021 | - |
dc.identifier.citation | Protsko, M. A. Artifical intelligence in video games / M. A. Protsko // Проблемы экономики и информационных технологий : сборник тезисов и статей докладов 57-ой научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 19-21 апреля 2021 г. / Белорусский государственный университет информатики и радиоэлектроники. – Минск, 2021. – С. 334–335. | ru_RU |
dc.identifier.uri | https://libeldoc.bsuir.by/handle/123456789/43942 | - |
dc.description.abstract | Many IT companies in search of prosperity have chosen a game development industry. Obviously, developers are interested in the best way to fasten and optimize their work. Here the artificial Intelligence enters the stage. It helps minimize monotonous human labor, gathers information and notices details others would simply forget to invent. In result, usage of AI will increase the quality of gaming, drastically changing development process and price. | ru_RU |
dc.language.iso | en | ru_RU |
dc.publisher | БГУИР | ru_RU |
dc.subject | материалы конференций | ru_RU |
dc.subject | artificial intelligence | ru_RU |
dc.subject | artificial general intelligence | ru_RU |
dc.title | Artifical intelligence in video games | ru_RU |
dc.type | Статья | ru_RU |
Appears in Collections: | Проблемы экономики и информационных технологий : материалы 57-й научной конференции аспирантов, магистрантов и студентов (2021)
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