| DC Field | Value | Language |
| dc.contributor.author | Lukhverchyk, K. S. | - |
| dc.contributor.author | Kurilo, I. V. | - |
| dc.coverage.spatial | Минск | en_US |
| dc.date.accessioned | 2026-08-12T05:37:41Z | - |
| dc.date.available | 2026-08-12T05:37:41Z | - |
| dc.date.issued | 2026 | - |
| dc.identifier.citation | Lukhverchyk, K. S. How artificial intelligence and gamification are reshaping student learning in the digital age / K. S. Lukhverchyk, I. V. Kurilo // Актуальные вопросы экономики и информационных технологий : сборник материалов докладов 62-й научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 13–17 апреля 2026 г. / Белорусский государственный университет информатики и радиоэлектроники. – Минск, 2026. – С. 769. | en_US |
| dc.identifier.uri | https://libeldoc.bsuir.by/handle/123456789/65375 | - |
| dc.description.abstract | This article explores how AI–powered gamification is transforming modern education. It examines the core mechanisms of gamified learning systems, the role of artificial intelligence in personalising student experiences, and the key challenges educators face when integrating these technologies into digital classrooms. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | БГУИР | en_US |
| dc.subject | материалы конференций | en_US |
| dc.subject | artificial intelligence | en_US |
| dc.subject | gamification | en_US |
| dc.subject | student learning | en_US |
| dc.subject | digital age | en_US |
| dc.subject | educational technologies | en_US |
| dc.subject | personalized learning | en_US |
| dc.subject | interactive platforms | en_US |
| dc.subject | adaptive learning | en_US |
| dc.title | How artificial intelligence and gamification are reshaping student learning in the digital age | en_US |
| dc.type | Article | en_US |
| Appears in Collections: | Актуальные вопросы экономики и информационных технологий : материалы 62-й научной конференции аспирантов, магистрантов и студентов (2026)
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