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Please use this identifier to cite or link to this item: https://libeldoc.bsuir.by/handle/123456789/65583
Title: Gaming as a medium of studying
Authors: Krynka, O. V.
Keywords: материалы конференций;game-based learning;educational games;gamification of education;interactive learning;gaming platforms
Issue Date: 2026
Publisher: БГУИР
Citation: Krynka, O. V. Gaming as a medium of studying / O. V. Krynka // Актуальные вопросы экономики и информационных технологий : сборник материалов докладов 62-й научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 13–17 апреля 2026 г. / Белорусский государственный университет информатики и радиоэлектроники. – Минск, 2026. – С. 759–760.
Abstract: The aim of the paper is to explore the potential of gaming as an effective medium for education and cognitive development. It reviews several research works demonstrating how gaming environments enhance problem-solving skills, information processing, and decision-making abilities through immersive scenarios. The examples of games of the kind are provided and revised in the publication. The article highlights the uprising potential of implementing the process of studying gamification in modern educational institutions.
URI: https://libeldoc.bsuir.by/handle/123456789/65583
Appears in Collections:Актуальные вопросы экономики и информационных технологий : материалы 62-й научной конференции аспирантов, магистрантов и студентов (2026)

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