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Please use this identifier to cite or link to this item: https://libeldoc.bsuir.by/handle/123456789/43942
Title: Artifical intelligence in video games
Authors: Protsko, M. A.
Keywords: материалы конференций;artificial intelligence;artificial general intelligence
Issue Date: 2021
Publisher: БГУИР
Citation: Protsko, M. A. Artifical intelligence in video games / M. A. Protsko // Проблемы экономики и информационных технологий : сборник тезисов и статей докладов 57-ой научной конференции аспирантов, магистрантов и студентов БГУИР, Минск, 19-21 апреля 2021 г. / Белорусский государственный университет информатики и радиоэлектроники. – Минск, 2021. – С. 334–335.
Abstract: Many IT companies in search of prosperity have chosen a game development industry. Obviously, developers are interested in the best way to fasten and optimize their work. Here the artificial Intelligence enters the stage. It helps minimize monotonous human labor, gathers information and notices details others would simply forget to invent. In result, usage of AI will increase the quality of gaming, drastically changing development process and price.
URI: https://libeldoc.bsuir.by/handle/123456789/43942
Appears in Collections:Проблемы экономики и информационных технологий : материалы 57-й научной конференции аспирантов, магистрантов и студентов (2021)

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